

select everyone except art, move them a bit towards enemy settlement.but it actually subtracts 16, so it resets their movement to cav (4 action points), inf (2 action points), art (0 action points).what game really wants to do is reset it to cav (0 action points), inf (0 action points), art (0 action points).land army with mix of cav (20 action points left), inf (18 action points left), art (16 action points left) next to an enemy settlement.What game actually does is figure out which unit in your army has the fewest action points left, and subtract that from all units. When you land an army on shore without port, it's supposed to reset their movement to 0.
#Empire total war best units full#
If your troops land in port, they'll have full movement points no matter how many ship swaps they made. now the army is on new ship which hopefully has more movement pointsĬreating a chain of ships like that can move people from Sweden to Egypt or Guyana to Quebec in one turn, without risking anything happening to your troops on the way.move original ship that used almost all its movement out of the navy.get another ship to this navy (it doesn't matter if old or new ship does the joining).move that ship in direction you want to go, but don't use all its movement.get army on a ship (either in port for 0 action points or just jumping from coastline for 1 action point).To get army from point A to point B the faster way is by sea, using multiple ships. This works in a lot of strategy games, so no surprise it works here too. This is super easy, and super effective, but really boring, so I recommend mods.
Once they softened sufficiently, send in your infantry. Bombard fort with anti-personnel ammo only. Approach diagonally, as fort guns are only places along cardinal directions. If you insist on playing without mods, the easiest way is to use howitzers.
#Empire total war best units mod#
